/*
Copyright (C) 2015 Marien Raat

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include <SFML/Graphics.hpp>
#include <player.h>
#include <enemyManager.h>

class MainGame {
public:
    MainGame(sf::RenderWindow *window, sf::Vector2u screenSize);
    // Runs the main game. Only exists after end of the game
    void start();
private:
    sf::RenderWindow *window;
    sf::Vector2u screenSize;
    Player player;
    sf::Sprite playerSprite;
    EnemyManager enemyManager;
    bool dead;

    // Textures
    sf::Texture playerTexture;

    sf::Font scoreFont;
    sf::Text scoreText, endText;
    
    void handleEvents();
    void handleInput();
    void update();
    void draw();

    void drawPlayer();
};
